
Our Philosophy
FRANCHISE
In case you choose to work with us on the next Horror Productions, let us summarize our perspective for you:
“Horror experiences that will captivate players with their
their stories, the way they unfold before their eyes
and the interpretations of the characters.”
“Cinema rooms / experiences with an original story, several
cinematic scenes and impressive, majestic sets, or raw horror experiences, based on creepy atmosphere and jumpscares”
“Puzzles based primarily on automation & technology with automated gameplay (puzzle connection with Daslight)”
“Continuous and extensive game flow. The player always knows what to do
does, why it does it and where it should go. There are no gaps
times. So the experience is full.”

We undertake:
-
Design of the space (floor plan) in order to appropriately support the game (gameplay) that accompanies the design, detailed depiction of the points where the structures/props, furniture, lights, speakers, smoke machines, secret passages for actors, player passages, doors will be placed.
2. Original story / scenario with enough background story, which players will discover by solving puzzles during the game. Plot Twists, creation of solid characters with "personality"
3. Design and implementation of original puzzles that are integral to the room's storyline and tailored to the specific setting.
4. Designing the room's flow to keep players fully engaged throughout the experience, ensuring there isn't a single dull moment.
5. Designing the décor for each room individually to create the desired atmosphere.
6. Designing lighting, original soundscapes, and special effects.
7. Expertise regarding the best and most cost-effective materials and mechanisms/automation systems to use, sourcing advice, and guidance on the room's construction.
8. Ergonomic control room design; the goal is to make running the game as effortless and comfortable as possible for the game master.
9. Sourcing suitable partners to create realistic sets (if and when required) and to handle any other necessary work (drywall installation, metalwork, electrical wiring, automation systems).
10. Directing the room experience: determining the "how, where, and when" of each scene; designing safe jump scares, cinematic sequences, and actor movements to ensure an intense horror experience while always prioritizing player safety. Orchestrating the room's climax and maximizing adrenaline through theatrical tricks and special effects. Ensuring the actors maintain their immersion and mystique. Precise timing.
11. Conducting play-tests with appropriate groups (beginner, intermediate, experienced, and highly experienced) prior to the room's opening, in order to test the room under all possible conditions and with various types of teams.
12. Training the staff who will operate the room. This includes familiarization with the control room and essential software (such as Virtual DJ and Daslight); establishing communication protocols between actors and the game master; ensuring the correct delivery of hints; synchronizing sound, lighting, and actor performance; assessing team capabilities; handling emergency situations; and properly conducting the post-game debrief.
13. Continuous social media support (before—building anticipation for the room—and after the opening).
14. Collaboration with top industry professionals (photographers, graphic designers, and videographers) to create additional promotional material.

PROJECT PORTFOLIO
They trusted our vision and we worked on the creation of the following:

VANSA ESCAPE ROOMS

The Nun
History, Spatial Planning and Co-Direction, Puzzles, Decoration, Flow, Graphics

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